Microsoft officially unveiled its Xbox One X game console at the E3 video game expo in Los Angeles Sunday, but the company kept uncharacteristically mum on a key feature: Virtual reality gaming ( VR ), one of the mainstays of Sony’s PlayStation 4, wasn’t mentioned at all during the Xbox One X launch event.

Instead, Microsoft decided to focus on highlighting the device’s powerful hardware: The Xbox One X, which was previously known under the code name “Project Scorpio,” features a 172MHz graphics processing engine capable of processing 6 teraflops. In layman’s terms, this makes the Xbox One X 40 percent more powerful than Sony’s Playstation 4 Pro.

All that graphics processing power should make for smooth 4K game play, and Microsoft lauded the ability to upscale 1080p Xbox One games to 4K. The Xbox One X will ship with 1 TB of storage, and an exterior that looks a lot like the Xbox One S, albeit with an even smaller footprint.

In fact, it’s the smallest game console Microsoft ever made – but also one of the most expensive ones: The Xbox One X will sell for $499 when it reaches store shelves on November 7. That’s a whole $100 more than Sony’s PlayStation 4 Pro.

And while Sony started to sell its PS VR headset as an accessory to the PlayStation 4 last year, Microsoft kept mum on VR Sunday. That’s despite the fact that Microsoft previously teased “Project Scorpio” as being a key part of its virtual reality strategy.

Microsoft has been working for some time on its own virtual and mixed reality headsets, and recently introduced its own PC-powered VR headsets for developers in partnership with Acer and HP. The company may try to get developers to warm up to the platform first before it ultimately launches a headset powered by its game console.

Related stories

Location-Based Virtual Reality Startup Nomadic Raises $6 Million

E3 Preview: Can New Xbox Measure Up?

HTC’s Viveport VR Subscription Service May Come to the Oculus Rift

The views and opinions expressed herein are the views and opinions of the author and do not necessarily reflect those of Nasdaq, Inc.

Source link